Showing posts with label Teknologi. Show all posts
Showing posts with label Teknologi. Show all posts

Wednesday, October 26, 2011

Flash Animated SWF Ads



Copy this script and Paste to your blog or site. . .

<a href="http://oelhoem93.blogspot.com"><embed height="393" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" quality="high" src="http://www.shecouldkill.com/images/Ads.swf" type="application/x-shockwave-flash" width="153"></embed></a>



Smoother than GIF animation, with better color. . .


So, what's SWF??

SWF is a file format for multimedia, vector graphics and ActionScript in the Adobe Flash environment. Originating with FutureWave Software, then transferred to Macromedia, and then coming under the control of Adobe, SWF files can contain animations or applets of varying degrees of interactivity and function.
Currently, SWF functions as the dominant format for displaying "animated" vector graphics on the Web. It may also be used for programs, commonly browser games, using ActionScript.
SWF files can be generated from within several Adobe products: Flash, Flash Builder (an IDE) and After Effects, as well as through MXMLC, a command line application compiler which is part of the freely available Flex SDK. Other than Adobe products, SWFs can be built with open source Motion-Twin ActionScript 2 Compiler (MTASC), the open source Ming library, the free software suite SWFTools, the proprietary SWiSH Max2. There are also various third party programs that can produce files in this format, such as Multimedia Fusion 2, Captivate or SWiSH Max.
Originally, the term SWF was used as an abbreviation for ShockWave Flash. This usage was changed to the backronym Small Web Format to eliminate confusion with a different technology, Shockwave, from which SWF was derived.

FutureWave Software was a small company later acquired by Macromedia, originally defined the file format with one primary objective: to create small files for displaying entertaining animations. The idea was to have a format which could be reused by a player running on any system and which would work with slower network connections.
Adobe acquired Macromedia in 2005.
On May 1, 2008, Adobe dropped its licensing restrictions on the SWF format specifications, as part of the Open Screen Project. However, Rob Savoye, a member of the Gnash development team, has pointed to some parts of the Flash format which remain closed. On July 1, 2008, Adobe released code which allowed the Google and Yahoo search-engines to crawl and index SWF files.

Originally limited to presenting vector-based objects and images in a simple sequential manner, the format in its later versions allows audio (since Flash 3), video (since Flash 6) and many different possible forms of interaction with the end user. Once created, SWF files can be played by the Adobe Flash Player, working either as a browser plugin or as a standalone player. SWF files can also be encapsulated with the player, creating a self-running SWF movie called a "projector".
Adobe makes available plugins, such as Adobe Flash Player and Adobe Integrated Runtime, to play SWF files in web browsers on many desktop operating systems, including Microsoft Windows, Apple Mac OS X, and Linux on the x86 architecture. As of 2007 intensive development had taken place on Gnash, a free-software implementation of a SWF player. Another FOSS implementation is Swfdec.
Based on an independent study conducted by Millward Brown, over 99% of Web users now have an SWF plugin installed, with around 90% having the latest version of the Flash Player.
Sony PlayStation Portable consoles can play limited SWF files in Sony's web browser, beginning with firmware version 2.71. Both the Nintendo Wii and the Sony PS3 consoles can run SWF files through their Internet browsers.
Many of today's smartphones support SWF (although sometimes not fully compatible) in their web browsers. Apple's iPhone is one of the smartphones that do not support SWF. Apple claims that SWF is a closed, proprietary format.


Tuesday, October 25, 2011

Animated Ads


A animated GIF ads for This Blog. . .

Using Adobe Flash CS3, export to GIF Movie. . .


But what is GIF??


The Graphics Interchange Format (GIF) is a bitmap image format that was introduced by CompuServe in 1987 and has since come into widespread usage on the World Wide Web due to its wide support and portability.
The format supports up to 8 bits per pixel thus allowing a single image to reference a palette of up to 256 distinct colors. The colors are chosen from the 24-bit RGB color space. It also supports animations and allows a separate palette of 256 colors for each frame. The color limitation makes the GIF format unsuitable for reproducing color photographs and other images with continuous color, but it is well-suited for simpler images such as graphics or logos with solid areas of color.
GIF images are compressed using the Lempel-Ziv-Welch (LZW) lossless data compression technique to reduce the file size without degrading the visual quality. This compression technique was patented in 1985. Controversy over the licensing agreement between the patent holder, Unisys, and CompuServe in 1994 spurred the development of the Portable Network Graphics (PNG) standard; since then all the relevant patents have expired.

CompuServe introduced the GIF format in 1987 to provide a color image format for their file downloading areas, replacing their earlier run-length encoding (RLE) format, which was black and white only. GIF became popular because it used LZW data compression, which was more efficient than the run-length encoding that formats such as PCX and MacPaint used, and fairly large images could therefore be downloaded in a reasonably short time, even with very slow modems.
The original version of the GIF format was called 87a. In 1989, CompuServe devised an enhanced version, called 89a, which added support for animation delays (multiple images in a stream were already supported in 87a), transparent background colors, and storage of application-specific metadata. The 89a specification also supports incorporating text labels as text (not embedding them in the graphical data), but as there is little control over display fonts, this feature is not widely used. The two versions can be distinguished by looking at the first six bytes of the file (the "magic number" or "signature"), which, when interpreted as ASCII, read "GIF87a" and "GIF89a", respectively.
GIF was one of the first two image formats commonly used on Web sites, the other being the black and white XBM.[citation needed] JPEG came later with the Mosaic browser.
The feature of storing multiple images in one file, accompanied by control data, is used extensively on the Web to produce simple animations. The optional interlacing feature, which stores image scan lines out of order in such a fashion that even a partially downloaded image was somewhat recognizable, also helped GIF's popularity, as a user could abort the download if it was not what was required.

Friday, December 10, 2010

Membuat Storyboard Aplikasi Multimedia

Pengertian Storyboard
Menurut Curtis, Dan B; Floyd, James J.; Winsor, Jerryl L. Komunikasi Bisnis dan Profesional. Remaja Rosdakarya, Bandung. 1996. Hal 232
Storyboard atau dalam bahasa indonesia bisa disebut Papan Cerita adalah . . .

Thursday, September 11, 2008

Scanner

Scanner

Pemindai. Alat ini dapat dipakai untuk membaca sebuah dokumen yang tertulis pada sebuah kertas, dengan cara melewatkan pendeteksi image pada kertas tersebut (scan). Selain membaca image atau gambar, beberapa scanner mampu mengambil teks dari kertas. Alat ini merupakan alat optis yang dapat mengkonversikan citra seperti foto ke dalam bentuk digital supaya dapat disimpan atau diubah di komputer. Disini dipakai berbagai metoda pemantulan melalui filter R, G, B mendigit citra menjadi serangkaian pixel. EFS-1 memakai rangkaian citra dua dimensi, sedangkan scanner umumnya memakai rangkaian satu dimensi (linier) yang digerakkan (discan) melalui suatu obyek. Pada scanner datar, obyek terletak tak bergerak diatas panel kaca saat rangkaian linier melewati (umumnya di bawah) obyek. Pada Scanner Sheet Feed, pencitraanya diam, tapi obyeknya (foto atau kertas) yang bergerak melewati rangkaian linier. Scanner tangan memakai alat rangkaian citra yang bisa dipegang dan didekatkan serta digerakkan sepanjang obyek yang ingin discan.

Scanner
.adalah suatu alat elektronik yang fungsinya mirip dengan mesin fotokopi. Mesin fotocopy hasilnya dapat langsung kamu lihat pada kertas sedangkan scanner hasilnya ditampilkan pada layar monitor komputer dahulu kemudian baru dapat dirubah dan dimodifikasi sehingga tampilan dan hasilnya menjadi bagus yang kemudian dapat disimpan sebagai file text, dokumen dan gambar.

Bentuk dan ukuran scanner bermacam-macam, ada yang besarnya seukuran dengan kertas folio ada juga yang seukuran postcard, bahkan yang terbaru, berbentuk pena yang baru diluncurkan oleh perusahaan WizCom Technologies Inc. Scanner berukuran pena tersebut bisa menyimpan hingga 1.000 halaman teks cetak dan kemudian mentransfernya ke sebuah komputer pribadi (PC). Scanner berukuran pena tersebut dinamakan Quicklink. Pena scanner itu berukuran panjang enam inci dan beratnya sekitar tiga ons. Scanner tersebut menurut WizCom dapat melakukan pekerjaannya secara acak lebih cepat dari scanner yang berbentuk datar.

Data yang telah diambil dengan scanner itu, bisa dimasukkan secara langsung ke semua aplikasi komputer yang mengenali teks ASCII.

Pada saat ini banyak sekali scanner yang beredar di dunia dengan berbagai merk pula, Di antaranya scanner keluaran dari Canon, Hewlett Packard ( HP ), EPSON, UMAX dan masih banyak lagi.

Perbedaan tiap scanner dari berbagai merk terletak pada pemakaian teknologi dan resolusinya. Pemakaian teknologi misalnya penggunaan tombol-tombol digital dan teknik pencahayaan.

Cara kerja Scanner :
Ketika kamu menekan tombol mouse untuk memulai Scanning, yang terjadi adalah :

  • Penekanan tombol mouse dari komputer menggerakkan pengendali kecepatan pada mesin scanner. Mesin yang terletak dalam scanner tersebut mengendalikan proses pengiriman ke unit scanning.
  • Kemudian unit scanning menempatkan proses pengiiman ke tempat atau jalur yang sesuai untuk langsung memulai scanning.
  • Nyala lampu yang terlihat pada Scanner menandakan bahwa kegiatan scanning sudah mulai dilakukan.
  • Setelah nyala lampu sudah tidak ada, berarti proses scan sudah selesai dan hasilnya dapat dilihat pada layar monitor.
  • Apabila hasil atau tampilan teks / gambar ingin dirubah, kita dapat merubahnya dengan menggunakan software-software aplikasi yang ada. Misalnya dengan photoshop, Adobe dan lain- lain. pot scanned.

Ada dua macam perbedaan scanner dalam memeriksa gambar yang berwarna yaitu :

  • Scanner yang hanya bisa satu kali meng-scan warna dan menyimpan semua warna pada saat itu saja.
  • Scanner yang langsung bisa tiga kali digunakan untuk menyimpan beberapa warna. Warna-warna tersebut adalah merah, hijau dan biru.

Scaner yang disebut pertama lebih cepat dibandingkan dengan yang kedua, tetapi menjadi kurang bagus jika digunakan untuk reproduksi warna. Kebanyakan scanner dijalankan pada 1-bit (binary digit / angka biner), 8-bit (256 warna), dan 24 bit (lebih dari 16 juta warna). Nah, bila kita membutuhkan hasil yang sangat baik maka dianjurtkan menggunakan scanner dengan bit yang besar agar resolusi warna lebih banyak dan bagus.

www.e-smartschool.com/pnk/002/PNK0020001.asp
www.total.or.id/info.php?kk=scanner